- Poster presentation
- Open Access
Practicing fast-decision BCI using a "goalkeeper" paradigm
© Ramsey et al; licensee BioMed Central Ltd. 2009
- Published: 13 July 2009
- Motor Imagery
- Beta Band
- Wrong Corner
- Correct Corner
- Increase Time Pressure
Brain-computer interfacing (BCI) aims at providing paralyzed patients with a communication device that obviates the need of using the usual motor pathways. A large number of BCI systems is based on motor imagery for encoding the user's intention. Motor imagery typically leads to event-related desynchronization (ERD) of the 10 Hz mu-rhythm in the motor cortex associated to the respective limb. This EEG phenomenon can be used for feedback control for most subjects by a classifier that was individually trained on the subject's EEG [1, 2]. We introduce the goalkeeper paradigm that aims at improving online BCI performance by subject training under time pressure conditions.
Multi-channel EEG of eight BCI-experienced subjects was acquired while they were playing three runs (100 trials each) of a BCI-controlled computer game that imitated the task of a goalkeeper during a penalty kick. During a trial, a ball was moving from the top of the screen towards one of its bottom corners. Using two different types of motor imagery (chosen from left hand, right hand and foot) the subjects had to control the horizontal movements of a bar at the bottom of the screen to catch the ball. Consistent with the goalkeeper metaphor, the bar could only be moved once (like a jump) into one or the other corner. The speed of the ball increased linearly from trial to trial and over the three runs. Subjects had to catch the ball within 2500 ms (at the beginning of run 1) to 1250 ms (at the end of run 3). Late arrival in a correct corner or arrival in a wrong corner were interpreted as misses. To achieve a constant goalkeeping performance, the subjects were thus required to generate faster and/or stronger ERD responses in the later runs to steer the bar quickly into the correct corner. In an offline analysis, the goalkeeping performance, the reaction times (defined as the time needed to reach the correct corner) and EEG features were analyzed in relation to the block design of the experiment.
This work is supported by a BMBF grant No. 01GQ0850, a DFG grant MU 987/3-1, and by the European ICT Programme Project FP7-224631. This abstract only reflects the authors' views. Funding agencies are not liable for any use that may be made of the information contained herein.
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